Samorost 3 egm

broken image
broken image

It is without question one of the most beautiful games I’ve ever seen, maintaining that collage look of machinery and nature, photography (I think) and wonderfully rendered artwork, with cartoon characters within. By Samorost 2, things lasted closer to half an hour, and the art, animation and music had improved by considerable degrees (although the closing puzzle was a disaster). Samorost 1 is a ten minute web game that introduced the main character, a little chap in a white onesy and dangly bobble hat – apparently only ever known as “Gnome” - who lives on a small organic/metallic island floating in space. But it’s also the hardest game they’ve made so far, and I’m not sure that’s always for the best.

broken image

Phenomenally beautiful, exquisitely animated, and constantly delightful and joyous, this is a lovely thing. Samorost is where it all began for Amanita Design, and this return to the series, following their huge raise in reputation and awareness with Machinarium and Botanicula, is a stunning labour of love. How does the adventure/puzzle game hold up at this scale? Here's wot I think: Samorost 3 is a full-length, full-screen adventure that requires no prior knowledge. Don't worry if you've never heard of the first two - they were both tiny Flash games.

broken image

From the team most famous for Machinarium, Aminita Design, comes the third game in the Samorost series.

broken image